No Effect of Increasing Stats beyond 100
Tested with Heat Capacity, Agility, and Prime Recovery Rate.
Increasing any of these stats beyond 100 is allowed (you can see them increasing in the loadout screen), but the benefits you gain from increasing any given stat stop at 100.
For example, if I get my Heat Capacity to 100 on the dot, and I time how long I can sprint in a straight line without any other movement inputs before overheating, that duration is the exact same as if I had my Heat Capacity at 110. For the stats Prime Recovery / Tactical Recovery, this is easier to test, because you can actually see how quickly you get your ult back and so on, after equipping or unequipping your implant(s) that are responsible for the stat buffs.
This stands in contrast to the weapon stat maximums, e.g. how you can only get a Bully to 40m range regardless of which attachments are put on it.
In my opinion, if we are going to have a maximum value beyond which further bonuses do not apply any actual benefit, this should be made clear from a game and UI design standpoint, and not something that a player has to "discover" on their own (esp. w/ Marathon having so little visibility into the actual numbers of how things work).
I would suggest that the same type of design that is used in the gun stat maximums is applied to runner stat maximums. That way, runners can optimize their builds better, and know that they're not wasting an implant slot to try and get some stat even higher, when doing so has no real change on their gameplay.
Commentaires
Hi there,
Thanks for reaching out.
We appreciate your feedback! That said, the best place to share it is on the official Marathon Discord rather than our Help Forums. To that point, we suggest posting your thoughts there, if you haven't already done so. You can find the specific feedback channels below:
- Targeted Feedback: https://discord.com/channels/1303855380845301861/1478943000792006768
- Freeform Feedback - https://discord.com/channels/1303855380845301861/1478943087957905550
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