Weapon mods display incorrect stats when multiple mods bring the weapon's stat over the maximum possible
Each weapon stat has a maximum (or minimum) you can achieve. Because of that, when multiple mods are equipped on a gun and their total provided benefit to a stat is over the maximum possible, the mods are supposed to show a reduced number, so that the sum of those numbers is equal to the maximum possible benefit. This is how this worked in Season 1.
There is a bug with the way that the numbers are calculated in this situation when hovering over a mod. I'll give a concrete example:
I have a V99 Channel Rifle with 2 mods equipped that all improve the Recoil stat:
- Air-Cooled Chamber (-35.0%)
- Stabilizing Barrel (-25.0%)
The maximum possible improvement of the Recoil stat on the V99 is -45.0%, which is lower than the sum of the 2 above numbers. When you hover over each equipped mod on the weapon you are supposed to get numbers that add up to -45.0% (just like in Season 1). However, instead you only see that the Air-Cooled Chamber improves Recoil by -20.0%, while the Stabilizing Barrel does so by -10% (-20.0% + -10.0% =/= -45.0%). This is because the sum of the two mods' benefits (-60.0%) exceeds the possible of -45.0% by -15.0%, which the game then subtracts from each of the mods, instead doing that so from only one mod.
- (-35.0%) - (-15.0%) = (-20.0%)
- (-25.0%) - (-15.0%) = (-10.0%)


As you can see from the pictures above, the game correctly displays that the total reduction in Recoil is -45.0% (on the left), but the Recoil line for each of the mods displays their number incorrectly (the sum of the two is lower that the actual total).
Comments
Hello there,
Thank you for this report.
We have taken note of your report and will investigate this on our end.
Cheers, mate
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