Input lag since the launch of the game
Hello, since the game launched I’ve been experiencing slight mouse input lag. I’ve tried pretty much everything: changing the mouse polling rate, disabling different application overlays, turning off V-Sync in the Nvidia Control Panel, and enabling only the P-cores on my Intel CPU.
The input lag isn’t huge, but it feels similar to the slight delay you get when V-Sync is enabled.
I’m playing at 1440p (2K) and getting around 90–105 FPS. It’s not extremely high considering my hardware, but it still feels like it shouldn’t cause this level of input lag.
Disabling DLSS and Nvidia Reflex slightly improved the issue, but it’s still not good enough. I’m wondering if anyone else is experiencing the same thing or if Bungie is aware of the issue.
My specs:
- Intel i5-14600KF
- RTX 5070
- 32 GB DDR4 3200 MHz
Comments
Hi there,
Thanks for reaching out! Try toggling Steam Input on or off to see if this helps with the input delay. Other users have reported that this has solved the issue for them.
Please let us know if you're still having trouble after trying this out!
Hi Bungie,
After doing several more tests following this post and trying the Steam Input setting you suggested, it didn’t change much.
I managed to make the game playable with a few workarounds. First of all, I don’t know why, but all Nvidia technologies (Reflex, DLSS, Frame Generation) seem to either not work properly or work poorly.
DLSS actually adds input lag, even though it’s supposed to indirectly reduce it. Reflex seems to behave the same way. And Nvidia’s Frame Generation is the one causing the most input lag on the engine, while Intel XeSS is the one that seems to perform best in terms of latency.
I also tried enabling only the P-cores on my processor, but there was no change in performance or latency.
Overall, for me, the issue seems to come from Nvidia technologies. In my case, the input lag will probably become acceptable once DLSS and Reflex actually have a positive impact on latency and performance.
Oh, and one last thing that’s a bit off-topic but significantly improved mouse feel: disabling mouse smoothing in the Cvar XML file. There should really be an in-game option to enable or disable it, because most people won’t go as far as editing config files.
Especially since Marathon is a hardcore/competitive game, we need mouse movement to feel flawless, like in Apex or Counter-Strike.
There’s also the fact that Marathon is by far one of the games that runs the worst on my system despite having a very good setup.
I’m getting around 100 FPS at most on Perimeter, and everywhere else it’s more like 80–90 FPS. Naturally, with a frame rate that low, the feeling of input latency becomes noticeable.
Thanks for your work, and I’m really looking forward to a proper patch to address all of this.
Once that’s done, you’ll have my evenings and weekends. I’m waiting for your game to become addictive to me.
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