Free kits need to be limited to 5-10 per day after a player reaches level 30. They make the game near pointless.
There's 0 incentive to use anything in your vault when free kit weapons are just as capable of taking down teams of all shield capacities.
By the time a player has access to Cryo Archive, and has a bountiful stock in their vault, they shouldn't be over reliant on free kits, yet most of my matches i'm seeing level 70+ accounts running free kits. When I ask why they're running frees the answer is always the same " why would i bring my stuff in if this is free?"
It makes no sense that the kits we can pay for with credits, are SUPER limited, but free kits are unlimited.
I firmly believe that free kits being unlimited makes both ROOK and the trace system pointless.Folks aren't bringing gear in, and thus so items aren't being cycled to other players via pvp, and in turn traces aren't running down.
in Rooks case, the point of the scavenger run in ALL other extraction shooters is for if you go broke, or don't have anymore good equipment to bring in.
-Grayzone warfare
-Hunt showdown
- Tarkov
- Forever Winter
- Arc Raiders
ALL limit or have very strict factors that limit free use items and kits. Other developers have SOLVED the exact issue you guys have blindly walked into and created.
Why play rook, even with the upgrades you can acquire for him if on the other side of the coin, you can run a free kit, and have access to a shell with combat focused abilities, and have a team, who also can access shells with combat focused abilities?
There's almost NO point for rook existing in the game, if free kits are UNLIMITED. They should be unlimited UNTIL level 30, after which they should be in stock 5-10 a day.
there's 0 reasoning behind them being unlimited and it's ruining the game, there are massive discord threads about this very thing in the marathon server ( which im sure you guys don't read at this point)
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