The following is the current list of Known Issues players may experience when playing during Update 1.0.9.
Disclaimer
This is not a complete list of all known issues, but a targeted list of specific issues and their possible workaround solutions.
Zones (Maps)
Perimeter
- There is a soft barrier in the middle of a walkable cliff space in a field that sits South East of North Relay and North East of Data Wall.
- Solution: It’s a small obstruction so move around it for now.
- Portions of the ground foliage is missing near Station and the Data Wall.
Dire marsh
- Being downed while on top of the railing above Bio-Research can cause the Runner to become stuck, clipping through the railing itself.
- A turret near Maintenance can shoot Runners through a nearby vehicle.
Outpost
- A defeated crew member’s bag can potentially fall through the map if downed near the wrecked UESC dropship.
- Dropping & quick pinging an item upon spawning in Dorms can cause it to clip through the floor.
- Solution: Try not to quickly drop and ping items in Dorms
Cryo Archive
- Runners can become stuck between the pipes near the terminal in Pump Station 03.
- The “Control” location name is misaligned when viewing on the map in some languages.
Contracts
CyberAcme
- Certain in-run events (Anomalous Matter, Secured Resource, Warden, Locked Keyrooms) don't progress the Emergent Opportunities standard contract from CyberAcme.
- Cryo Archive - The title of the contract does not appear on the lore side.
- Solution: The title and rarity are fully visible only on the "objective side" of the contract.
- Cryo Archive – Contract “Runner Gunner” cannot be reacquired if completed and expired before rewards were claimed in the next Cryo Archive cycle.
- Beginner Contracts will show that it can be unlimitedly rolled.
- Solution: They cannot be rerolled at an unlimited number of times.
Traxus
- Return on Investment [5/5] - A second crew can get softlocked from hacking the container if the initial team dies during the container hack.
Codex
- Live Hidden Codex challenge – Defeating 3 UESC with a suppressed weapon does not progress the challenge.
- Solution: To complete, defeat 3 Runners with a suppressed weapon and exfil.
- Career Codex > Ranked > Titles sidebar may not update after players claim Ranked title entries.
- Solution: This appears to be a visual tracking issue only and does not affect the other sidebar categories within Ranked.
- Warden Codex entries doesn’t show new known locations.
- Compiler Trace collection details show the Compiler Ganglion instead of using the matching 3D model in the inspect screen.
System
- Occasionally during Solo runs, Oni may miss a time callout (Ex:10 minutes remaining).
Loot, Inventory, & Vault
- Click dragging a weapon mod into the inventory does not emit any sound effects.
- When near or viewing an enemy Runner’s deathbox for the first time, the print audio sound effect may play.
Runner Shells
Assassin
- Smoke Screen may not trigger when thrown directly on the exfil beacon.
- Solution: Try not to directly hit the beacon when throwing down smoke.
Destroyer
- The Riot Shield may not appear to crew members that are spectating.
Thief
- After exiting and re-entering the Pickpocket Drone right before the ability ends, the audio becomes sound muffled.
- Pickpocket Drone may forcibly exit while indoors near a stairway, leaving the drone stuck active and Runner immobilized until timeout ends.
UI/UX & HUD
- Some tutorial tooltips may overlap with other text prompts in the lobby.
- Offscreen waypoint pivots don’t align with the world location when it’s above or below the camera plane.
- After viewing a backpack in the rewards screen, the 3D Light Ammo model may be invisible.
- Ranked – Reward celebration animation will unexpectedly move back and forth instead of one single motion.
- Solution: This is purely visual and does not effect rank up/down.
- Reward Pass lagging or hitches when claiming rewards from layers 7-9.
- Solution: After claiming, wait for up to around 15 seconds for the purchase to resolve itself.
- Common Enemy Mod: Decaying meter on HUD when the perk is active does not match timer.
- Gameplay Settings option for 'HUD Opacity' has the 'Off' option shown as the first selection which makes it easier to accidentally turn off the HUD when adjusting settings.
- Claiming Rewards Pass weapon styles and quickly navigating to Customize menu may result in 3D model appearing incorrectly.
- When viewing another Runner that cancels a consumable use and switches their weapon, the weapon appears to be disconnected from the Runner for a split second.
Weapons, Equipment, & Consumables
- While in the edge of a smoke grenades or Assassin’s smoke radius, equipment damage can potentially be mitigated.
- Splash damage from thrown grenades may not destroy certain Tick Nests.
- Using the Knife’s heavy attack when the Heat bar starts its recovery can cause the meter to jump back and forth erratically.
- Overrun AR – While in-run, hovering over the weapon tile with your cursor in your loadout can make the weapon’s style cut in and out.
- Some weapon inspect animations can appear to snap into the animation.
- Self-Revives and Mercy Kits shows the “Use” prompt when hovering over the item with the cursor.
- Solution: “Using” the item with this prompt does nothing.
Localization
- Typing in some languages with a virtual keyboard can have an inconsistent character length for longer messages in the text chat.
- There are a few typos for the “UESC Marathon Model” Codex description.
- If the Runner has an In Wallet value of 1,000-9,999,999 credits in French or Italian, the icon/values are cut off when viewing the credits tooltip.