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die.exe

  • 活動總數 10
  • 最後一個活動
  • 成員加入日期為
  • 追蹤 0 個使用者
  • 跟隨者 0 個使用者
  • 投票數 1
  • 訂閱數 3

活動概述

die.exe 的最新活動

  • die.exe 已評論,

    Hello, I do not see a way to do this, as there is nothing on the screen indicating when input is registered by the client. I have tried jumping and pressing the grab button immediately on jump, bu...

  • die.exe 已建立貼文,
    已回覆

    Inventory ops take 400ms+ with cross regional matchmaking

    Even though ping to the games proxy server is 27ms (or ~160ms when the game connects abroad directly) Picking up sth. or dropping from inv., or looting takes half a second per item (I'd say 450ms a...

    • 編輯於
    • 2 個跟隨者
    • 2 條評論
    • 0 票
  • die.exe 已評論,

    An additional idea regarding quickmatch algorithm to honor player preferences more: - If there are incomplete sets of players queueing with Quickmatch - instead of just letting the majority decide...

  • die.exe 已評論,

    Another proposal, having thought about the issue more deeply. 1) User selects preferred zone+gamemode like now. 2) User can optionally toggle Quickmatch Quickmatch means: If there are not enough...

  • die.exe 已建立貼文,
    已回覆

    Another suggestion regarding long queue times in low population regions

    ccf Another proposal, having thought about the issue more deeply. 1) User selects preferred zone+gamemode like now.2) User can optionally toggle Quickmatch Quickmatch means:  If there are not enoug...

    • 編輯於
    • 2 個跟隨者
    • 1 條評論
    • 0 票
  • die.exe 已建立貼文,

    Matchmaking is intercontinental, adding 130ms +

    Reporting this as a bug since its borderline unplayable. Also inventory interactions are noticeably delayed.   Its understandable how there are not enough players in South America, and you'd rather...

    • 編輯於
    • 1 個跟隨者
    • 2 條評論
    • 1 票