Bungie Support
Marathon Support活動概述
Bungie Support 的最新活動-
Bungie Support 已評論, 正式評論Hi there, Thank you for reporting this. Error code Salak is caused by a failure to connect to network resources. The first troubleshooting step would be to log out of the game and relaunch it to se...
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Bungie Support 已評論, 正式評論Hi there, Thanks for reaching out. Once the game launches, could you try whitelisting both Marathon and BattlEye, then launch the game and see if Kaspersky still blocks the game from connecting?
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Bungie Support 已評論, 正式評論Hi there, Thanks for reaching out. Did you happen to also see any other error codes aside from "Time Skew Maxed"? If you see any error codes when the game launches, please screenshot them and post ...
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Bungie Support 已評論, 正式評論Hey there, Thank you for reaching out. We understand you're experiencing issues unbinding certain buttons in Marathon. If you happen to have video footage demonstrating what you experience, could y...
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Bungie Support 已評論, Hi again, This has been sent to the devs for further investigation.If you are still encountering this issue once the game has released, please let us know.
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Bungie Support 已評論, 正式評論Hello there,Thank you for reaching out,There is no official support at this time.For feedback for Marathon, you can join the official Marathon Discord here: https://discord.com/invite/marathontheg...
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Bungie Support 已評論, 正式評論Hello there,Thank you for reaching out,There is no official support at this time.For feedback for Marathon, you can join the official Marathon Discord here: https://discord.com/invite/marathontheg...
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Bungie Support 已評論, 正式評論Hi there, Thank you for sharing your experience and system specs regarding the FPS issue. We are currently working on this – rest assured that performance tuning is ongoing! If you haven't yet, we ...
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Bungie Support 已評論, 正式評論Hello there, Thank you for reaching out and for reporting this. Please let us know if this QR code is still broken after the game launches on March 5th.
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Bungie Support 已評論, 正式評論Hi there, Thanks for reaching out. This issue has been resolved. If you encounter this anywhere else, please let us know.