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[Outpost] The Pinwheel reinforcements alarm can be triggered two separate times, making the second one unable to be turned off

Description:

Two (Destroyed Wing and standard 2 Green Card doors) of the three ways of entering Pinwheel trigger the reinforcements alarm which, when active, causes UESC Commanders to spawn in the center room of Pinwheel until the alarm is turned off. The button that turns it off, however, can only be interacted with once, after which the prompt for it disappears completely. This means that, for example, a player can open Pinwheel with 2 Green Cards in Processing and rushes into Pinwheel to turn off the alarm, and later a Rook opens Destroyed Wing by finding all 5 boxes. The reinforcements alarm is triggered again, but the button cannot be interacted with again.

Repro Steps:

1. Launch Title

2. Queue a match on Outpost

3. Find 2 green cards and launch the Pinwheel Security Breach process

4. Once Pinwheel opens, proceed inside and interact with the reinforcements alarm button

5. Go to the Orientation PoI

6. Find and destroy all 5 "red light" boxes to disable the Destroyed Wing barrier

7. Go to the reinforcements alarm button in Pinwheel again

8. Observe the results

 

Actual results:

The Pinwheel reinforcements alarm can be triggered two separate times, while the button to turn them off can be interacted with only once.

Expected Results:

If the Pinwheel alarm is active, it can be turned off.

 

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댓글

  • Hello there,

    Thank you very much for reaching out to us and for the detailed report. I'm sorry to hear that you had issues with the alarm being active and being unable to turn it off. To help us investigate further, if you had taken one, or if you can reproduce the issue, can you provide us with a video showing the issue? If this is available or possible, you can upload it to one of the media-sharing websites listed below:

    - Youtube

    - X/Twitter

    - IMGUR

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  • Here's a link to a YouTube video I made showcasing the issue.

    https://youtu.be/6qvdYvF_UCo

    The order of the repro steps in the video is reversed compared to the Repro Steps in the original post, but the order in which a player enters Pinwheel does not matter, just that both times they enter through a method that is scripted to sound the alarm.

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  • Hello again,

    Thank you very much for your response and the detailed video. We've taken note of this thread and will continue investigating the underlying issue.

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