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Bungie Answered

Game fails to launch

  • Bungie Account Name - pantlessBen#2593
  • Platform - Steam (CPU: i7 3770s, GPU: GTX 1080ti; 16 GB RAM; game installed on 1 TB ssd)
  • Description of Issue - I click 'Play' in Steam, the BattlEye window opens, indicates the game is launching, and then simply closes
  • Rough Date and Time of issue - March 5, 2026, from 10:00am PST through present
  • Repro steps - 1. updated drivers; 2. reinstalled the game client; 3. enabled secure boot in bios; 4. attempted manual update of BattlEye client.
  • LINKS: https://i.imgur.com/vg9nyPk.png
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  • 공식 댓글

    Hi there,

    Thanks for reaching out.

    As a preliminary step, could you try whitelisting Marathon with your antivirus software and see if this helps? Please keep us posted.

  • Thank you for the reply. I am not running any 3rd party antivirus software. I have confirmed that Marathon is allowed to communicate through Windows Defender Firewall, and Windows virus & threat protection has identified no recent threats and taken no recent actions.

    1
  • pretty much same build here, i7 3770, 1080ti, 32gb ram, installed on main C: ssd, no anti virus, nothing open but steam, still not launching, I thought it would be a competitive sneaky survival Marathon, not a "marathon to start it first" lololol... and to believe I ran RE9 couple of days ago and before that cyberpunk at max graphics in 2560x1440

    1
  • To avoid spam; I will continue to upvote posts that list this issue (we're not alone!), and hope this gets officially resolved and/or addressed soon.
     
    However, I am developing a theory (Note: I'm not a developer/programmer, but the lack of error reports/messages has me grasping at straws):
     
    I have a have similar enough specs to OP (another Ivy-Bridge processor, though an i7-4930k), very similar RAM/GPU/OS and so forth. This is why I'm responding to this specific thread.
     
    BattlEye has worked fine for me before (e.g. I can still boot Prop Night even today--though there are no servers to connect to--and I could play it back in 2023)
     
    However, despite my processor being--pound for pound--slightly more powerful than an i5-6600, it still cannot run AVX2 (or newer) CPU instructions (only AVX). 
     
    Looking into other, more recent BattlEye games having somewhat similar issues; Dune: Awakening's ***launcher*** reportedly requires ATX2 capability, but *not* the game itself in order to run.
     
    I do not want us to be disabling launchers and the like. However, the fact that Marathon allegedly ran fine enough last year during the Closed Alpha (for the lucky few who got in), but not during the Server Slam and Release might be due to something toggled/required/etc. by the game launcher?
     
    Honestly just wanting to +1 this, and giving an (un)educated guess.
    2
  • Good stuff yeah, at this point sadden to say, this feature should be optional I get they wanna stop caring about older stuff but, oftenly people will still find a way, what I hate is that fact that so called "tech" even knowing the hardware ran, still doesn't mention the absence of AVX2 being the factor/problem, and that even on game stores, they don't, hell had Hunt Showdown that used to run just fine, not caring for older tech and blocking them entirely is 2 different things, 

    It's not like we gonna head into a TOTAL cheater-free era of online gaming are we?

    Even Microsoft by "forcing" people migrating from win 10 to win 11 (which is totally acceptable in itself) is rather stupid because, their installer used to be "soft locked" to AVX2 hardware, but now it isn't, so they tweaked their own thing to make it sorta "retro-compatible" but in the end AVX2 is still kinda forced? What's the bloody point then? Games are the same, a simple tweak somewhere and VOILA, they made it optional in the installer so why shouldn't it be the same elsewhere?

    I just feel they make a lot of people waste their time for absolutely nothing 

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