Bungie Answered
Stop making doors take precedent over other interactables
Every single door seems to have an absolutely massive "interaction dome" around it (but sometimes not next to it, thanks QA team) that supersedes other more context-sensitive interactions like looting, executing an enemy, or reviving an ally. It is annoying at the best of times but often fatal when one wants to do something inside of a room or building, not open it and immediately get blasted.
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コメント
Hey there,
Thanks for reporting this to us. This does seem like unusual behavior with door interactions. Could you kindly take a video recording demonstrating this so we can look into it further? You can upload it to YouTube or Imgur and share a link here, and we'll gladly review.
Thanks!
Here's an example from earlier today:
https://youtu.be/1JBTBUA56tc
Despite two backpacks and a player bag being MUCH closer to me and in the path of my cursor, hitting "E" causes the door that I'm not even looking at to close.
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