Night Marsh lighting suddenly stops working, causing much darker environment than normal
This one is a little harder to explain, so I've included a longer video to demonstrate the before and after. Details below, and also in the YouTube video description:
Part 1: Before problem began, unlit areas are rendered as very dark (normal)
Part 2: A subset of environmental lighting suddenly stops working
Part 3: Effect persists through the remainder of the run, with everything much darker than usual
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