Bungie Answered
Audio randomly dissappear in game and on main menu
The sound dissappear randomly and its completely silent please fix this.
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Hi there,
Thank you for reaching out and for reporting this.
Could you try some troubleshooting steps to see if it helps resolve the issue:
Check your device’s audio output
Make sure your system volume isn’t muted and that the correct playback device is selected (headset vs. speakers).
If you’re on PC, try switching the default output device (e.g., from speakers to headset, then back).
Restart game and platform
Fully close the game (not just back to title), then restart your platform (PC or console) and relaunch the game.
Disable overlays and audio software (PC)
Temporarily turn off apps that can hook into audio (Discord overlay, GeForce/AMD overlays, MSI Afterburner, third‑party EQ/virtual surround apps) and test again.
Check audio settings in game
Open the in‑game Audio settings.
Confirm that Master Volume, SFX, Music, and Dialogue are not set to 0 and that no “mute when not in focus/background” option is enabled if you’re alt‑tabbing.
Verify or reinstall game files
Use your platform’s “verify integrity / repair” option on the game.
If the problem persists across multiple sessions and other games work fine, consider a full reinstall as a last step.
If you have tried the above steps and the audio is still not working correctly, please share:
Please use your platform's capture button to take a video. You can upload the footage to a public video hosting site, like YouTube, then post the link here and we’ll be glad to take a look.
I am writing to report a persistent, game-breaking audio bug that has been occurring on PC since the mid-April (v1.0.0.4) patch.
The Issue: During gameplay, all in-game audio will suddenly drop out and go completely silent. After a period of silence, all the queued sounds (gunshots, footsteps, environment) will play at the exact same time in a massive, deafening "burst." This happens consistently across all maps, usually triggering during high-intensity firefights or when multiple sound cues stack up.
Hardware Profile:
Platform: PC
CPU: AMD Ryzen
GPU: AMD Radeon
Troubleshooting Steps Already Taken: To rule out local hardware or Windows conflicts, I have performed the following deep-level troubleshooting, but the issue persists:
Deleted the
cvarsandcvars.oldfiles in the AppData Roaming folder to force a clean configuration.Disabled "Windows Sonic" / Spatial Audio and forced Windows audio to 16-bit / 44100Hz (CD Quality).
Turned Proximity Voice Chat completely OFF and switched to Push-to-Talk.
Disabled the "AMD High Definition Audio Device" in Device Manager to prevent driver conflict.
Adjusted Windows Registry (
SystemProfile) to disable Network Throttling (ffffffff) and set System Responsiveness to0to prevent DPC latency spikes.Confirmed no background capture software (OBS, Shadowplay, etc.) or virtual audio cables are hooking into the game.
Conclusion: Because the issue persists after all local troubleshooting, and strictly began after the v1.0.0.4 update adjusted gunshot distance scaling, this appears to be an engine-level Audio Buffer Overflow / memory leak. The engine seems unable to process the expanded audio ranges without choking the thread.
I am submitting this so the audio team has a documented AMD hardware case for the upcoming hotfix.
Thank you,
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