Voice Chat sound output from the wrong device
My active/default sound output device is the HyperX Cloud headset. I also have BenQ monitor speakers, but these are not active.
In Marathon, all in-game sounds, such as music, the UI, footsteps and gunshots, come from my active headset, while all voice chat sounds come from my inactive monitor speakers. I have never experienced this issue in any other game. Why does Marathon use my inactive device for voice output?
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