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Request to rewrite the player controllers mouse input handling code.

After an In-depth evaluation and testing. I have come to the conclusion that the mouse input handling code in the first person player controller was somehow messed up at some point between the October test and now. It feels clunky and Interpolated at times. Almost giving it a "mouse acceleration" feel and what many others describe as input delay. The game in October felt similar but without the delay and inconsistent interpolation feel, I am not sure where this is coming from but it needs to be looked into because many users with veried hardware experience the same exact issue when I ask My personal Hardware Mouse: Attack shark R5 Ultra polling rate: 8000hz DPI: 3200 ingame sensitivity was like 13 The bad effects became less prominent the higher you made your in game sensitivity or believe it or not adjusting the mouse DPI to be higher without adjusting in game sens Moving your mouse in slow controlled movements felt consistent but flicks, and fast tracking motions feel as if they jump up the sensitivity values (again that's where the mouse acceleration feel at times comes from) My suggestion is to rework/simplify the player controllers mouse input handling code or find out what is actively interfering with it. If a Bungie developer need further details please DM me on Discord @gatthecat thanks.
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