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Enemy Runner Audio Balancing

Bungie Account - Artemis#5788

Platform - PlayStation 5

Description - Unsure if this is purely on my end, but it feels like the audio balancing for enemy and ally actions is swapped. My crews' footsteps/walking SFX are WAY louder, and carry from much farther away, making it difficult to pinpoint enemy direction. I played during both the Alpha and MCTT, and didn't have an issue with this until the Slam.

Rough Date/Time - All games

Repro - N/A

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