Why is there the option to turn crew fill off?
I don't understand what crew fill adds to the game, but i can see clear downsides to it, Imagine you play outpost and one or two teams are crew fill off, now there is 8 players in the match instead of the intended 12. Resulting in the other teams having a boring/easy match.
We already have solo mode for each map besides Cryo Archive and sponsored, i don't play much duo but it seems there is always a duo map in rotation.
What could possibly be the reason for players to be able to turn off crew fill?
Also crew fill creates issues with changing from solo to duo/trio for some reason crew fill on is not the default for team modes, when you switch from solo to teams crew fill remains off because its forced to off when you play solo.
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Honestly, I think it's intended as a "challenge mode".
Or if people want to do really stupid things with crews (including teaming) but don't want to mess up random-fill runs when they don't have their own people to play.
Like in Season 1, people would load up with a free kit, spawn in, immediately check if a certain POI/Event was active, and if it wasn't they would commit su!c!de and start a new match, leaving their random crew a man down.
I get your points, but essentially I think it's for giving yourself an optional challenge/messing around without harming random fills. My opinion, at least.
but instead of harming random fills you are harming the entire match... less loot from players available, less action, everything else becomes easier...
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