Bungie Answered
FOV multiplier

While sprinting, the FOV actually feels like the 105 it should be. Is the multiplier wrong? It seems like the game is treating the sprinting FOV as the cap and underscaling when not sprinting, instead of using the walking FOV as the base.
Please fix this, I am getting very motionsick and would really like to play this game and not have to return it.
I'm not a fan of varying FOV in games in general, it makes aiming inconsistent, but that's another discussion.
Fixing ultrawide was a promise made to Space Marine 2 players, I believed it and kept playing, then it was never fixed and I couldn't get a refund anymore, so I'll just have to stop playing now.
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Comments
Hi there!
Thanks for sharing your thoughts on the game's field of view changes when sprinting. I'm sorry to hear it's giving you motion sickness, I understand why this might give you an unpleasant experience.
While we appreciate your feedback, the best place to share it is on the Marathon Discord rather than our Help Forums. If you haven't already done so, please share your feedback and suggestions in the server's dedicated feedback channels so our devs can see it.
Thanks a lot!
Thank you for the quick response.
Just so there is no confusion, sorry if I was being unclear, it is not so much the change in FOV that is the problem, it is simply that the base FOV is too low.
The changing FOV was just the only thing I could think as a possible cause if there has been a mistake or bug in the implementation of the FOV and FOV change, making the base FOV too low - because in Destiny 2, I never got motion sick.
I just posted this also in the Discord Feedback channel, thanks.
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