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Bungie Answered

Can't ping distinct enemies that are very close

  • Bungie Account Name - Cmdr. Shepard#2465
  • Platform - Steam
  • Description of Issue - After pinging an enemy (E#1), trying to ping another enemy (E#2) that is close to E#1 will fail. Subsequent pings will ping the first pinged enemy (E#1) even though crosshair is not on them.
  • Rough Date and Time of issue - Videos are taken on March of 26th. This issue have been present in Server Slam, and in every public versions after release.
  • Reproduction steps -
  1. Find two or three bots that are close to each other. (Not tried on enemy runners)
  2. Ping one of them.
  3. While they are still close, try to ping the other one. 
  • LINKS:
  • Video 1 [Streamable] (It will not be viewable on Streamable after 2 days) (Let me know if the recording wasn't watched by then) 
  • Video 1 [Youtube]
  • Video 2 [Streamable] (It will not be viewable on Streamable after 2 days) (Let me know if the recording wasn't watched by then) 
  • Video 2 [Youtube]

 

1

Comments

2 comments
  • Official comment

    Hello there,
    Thank you for your report and additional videos.

    We are aware of an issue where enemies that are very close together become hard/impossible to ping, and follow-up pings keep snapping back to the first target instead of the one under your crosshair. We are currently investigating this issue.

     
  • Thank you for the answer.

    A lot of my reports have been answered the same way. That is actually good to know that you are already know many issues. I'll ask of you very small favour.

    1. Can you update main help page so it shows only one "Known issues" link? See the screenshot below.

    2. Can you update Known Issues page so it reflect all the issues you are aware of? That would eliminate unnecessary additional reporting, and cut the time we voluntarily spend.

    3. Can you either eliminate Known Issues List - Update 1.0.5 or merge it with Known Issues page?

    Thanks in advance, regards.

    0

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