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Dire Marsh SFX Audio Bug

This is an audio bug I experienced in the Server Slam (and potentially in earlier builds of the game, if I remember correctly) which has mainly (only?) affected me on some of my Dire Marsh runs. Certain layers of audio (often MOST but not all layers) will cut in and out frequently and for varying amounts of time, including map ambience, footsteps, and attacks. The footage linked is about 6 and a half minutes of a Dire Marsh run where this bug happens intermittently and with varying severity. One of the most egregious examples is about 20 seconds into the video when we fight some UESC.

FOOTAGE: https://www.youtube.com/watch?v=pqRl2ibjN5w

Bungie Name: Jellyback Joe#5253

Platform: Steam

Rough Date & Time: clip is from around Midnight EST on March 1, although this issue has happened multiple times

Repro: No clue. I thought at first it was something that only happens in very audio-dense scenarios, but I don't think that's the case. It could be related to the specs of my computer which are not particularly great (although they are at or above minimum specs for Marathon). I had the game on an external drive, which may somehow be related as well since I know that can affect performance. Trying to think of anything else out-of-game on my end that could've contributed, my teammates had somewhat rough connections - one person running on horrible Wi-Fi from the US west coast, one person from Germany, and myself on the US east coast. Footage was recorded in OBS Studio if that somehow matters; I'm not using display capture because my Destiny 2 OBS scene recognized Marathon and functions without issue.

Thanks to whoever passes this along & whoever ends up figuring this one out. Game otherwise sounds phenomenal!

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