Voice Chat sound output from the wrong device
My active/default sound output device is the HyperX Cloud headset. I also have BenQ monitor speakers, but these are not active.
In Marathon, all in-game sounds, such as music, the UI, footsteps and gunshots, come from my active headset, while all voice chat sounds come from my inactive monitor speakers. I have never experienced this issue in any other game. Why does Marathon use my inactive device for voice output?
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Got the exact same issue, cant use voice chat because of it :/ In the Output Device Dropdown i can only select 2 different defaults (both dont work and simply output to speakers) and the speakers directly.
I have a similar issue, although solvable. Marathon - for some reason - always defaults to my Monitor as default output for voice chat. Everything else is configured fine (Focusrite Output). I have to manually switch it to focusrite and it works fine.
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